Preparing search index...
The search index is not available
Akashic Engine
Akashic Engine
Akashic Engine
Namespaces
AudioUtil
Collision
EventIndex
ExceptionFactory
PathUtil
SurfaceUtil
Util
Enumerations
AssetLoadErrorType
CompositeOperation
EntityStateFlags
EventPriority
FontFamily
FontWeight
PlatformButtonType
PlatformPointType
TextAlign
Classes
AssetAccessor
AssetHolder
AssetManager
AudioPlayContext
AudioSystem
AudioSystemManager
BitmapFont
CacheableE
Camera2D
ChainTrigger
DefaultLoadingScene
DefaultSkippingScene
DynamicFont
E
FilledRect
Font
FrameSprite
Game
InitialScene
JoinEvent
Label
LeaveEvent
LoadingScene
MessageEvent
Module
ModuleManager
MusicAudioSystem
NinePatchSurfaceEffector
Object2D
OperationEvent
OperationPluginManager
Pane
PlainMatrix
PlayerInfoEvent
PointDownEvent
PointDownEventBase
PointEventBase
PointMoveEvent
PointMoveEventBase
PointUpEvent
PointUpEventBase
RandomGenerator
RequireCachedValue
Scene
ScriptAssetContext
SeedEvent
ShaderProgram
SoundAudioSystem
Sprite
SpriteFactory
SurfaceAtlas
SurfaceAtlasSet
SurfaceAtlasSlot
Timer
TimerIdentifier
TimerManager
TimestampEvent
Trigger
VideoSystem
WeakRefKVS
Xorshift
XorshiftRandomGenerator
Interfaces
AkashicRuntime
AssertionError
Asset
AssetBundleConfiguration
AssetConfigurationBase
AssetConfigurationCommonBase
AssetGenerationConfigurationBase
AssetHolderHandlerSet
AssetHolderParameterObject
AssetLoadError
AssetLoadFailureInfo
AssetManagerLoadHandler
AssetManagerParameterGameLike
AtsumaruEnvironment
AudioAsset
AudioAssetConfigurationBase
AudioAssetHint
AudioPlayContextParameterObject
AudioPlayContextPlayEvent
AudioPlayContextStopEvent
AudioPlayer
AudioPlayerEvent
AudioSystemConfiguration
AudioSystemParameterObject
BinaryAsset
BinaryAssetConfigurationBase
BitmapFontGlyphInfo
BitmapFontParameterObject
BundledScriptAssetConfiguration
CacheableEParameterObject
Camera
Camera2DParameterObject
Camera2DSerialization
CascadeGameConfiguration
ChainTriggerLike
CommonArea
CommonOffset
CommonRect
CommonSize
DefaultLoadingSceneParameterObject
DefaultSkippingSceneParameterObject
DestroyedCheckable
DynamicAssetConfigurationBase
DynamicAudioAssetConfigurationBase
DynamicBinaryAssetConfigurationBase
DynamicFontHint
DynamicFontParameterObject
DynamicImageAssetConfigurationBase
DynamicScriptAssetConfigurationBase
DynamicTextAssetConfigurationBase
DynamicVectorImageAssetConfigurationBase
DynamicVideoAssetConfigurationBase
Environment
EParameterObject
ErrorLike
Event
EventConverterParameterObject
EventConverterParameterObjectGameLike
EventFilterController
EventTriggerMap
External
FilledRectParameterObject
FrameSpriteParameterObject
GameConfiguration
GameConfigurationDefinitionDeclaration
GameHandlerSet
GameMainParameterObject
GameParameterObject
GameResetParameterObject
Glyph
GlyphArea
GlyphFactory
ImageAsset
ImageAssetConfigurationBase
ImageAssetHint
ImageData
InternalOperationPluginInfo
InternalOperationPluginOperation
LabelParameterObject
LoadingSceneParameterObject
Looper
Matrix
ModuleParameterObject
NicoliveEnvironment
NormalizedGameConfiguration
Object2DParameterObject
OperationPlugin
OperationPluginInfo
OperationPluginOperation
OperationPluginStatic
OperationPluginView
OperationPluginViewInfo
PaneParameterObject
Platform
PlatformEventHandler
PlatformPointEvent
Player
PointEventResolverParameterObject
PointSource
PointSourceBase
PointSourceResolver
PointTarget
PreferredSessionParameters
PushSceneOption
Renderer
RendererCandidate
RendererRequirement
ReplaceSceneOption
RequestAssetDetail
RequestAssetLoadError
Require
RequireCacheable
ResourceFactory
SceneMode
SceneParameterObject
SceneRequestAssetsParameterObject
ScriptAsset
ScriptAssetConfigurationBase
ScriptAssetRuntimeValue
ScriptAssetRuntimeValueBase
ShaderProgramParameterObject
ShaderUniform
SnapshotSaveRequest
SpriteParameterObject
StorageLoadError
Surface
SurfaceAtlasSetHint
SurfaceAtlasSetParameterObject
SurfaceEffector
TextAsset
TextAssetConfigurationBase
TextMetrics
TextMetrix
TriggerAddParameters
TriggerHandler
TriggerLike
TriggerRemoveConditions
TriggerSearchConditions
TypeMismatchError
VectorImageAsset
VectorImageAssetConfigurationBase
VectorImageAssetGenerationConfiguration
VectorImageAssetHint
VideoAsset
VideoAssetConfigurationBase
VideoPlayer
VideoPlayerEvent
XorshiftRandomGeneratorSerialization
XorshiftSerialization
Type Aliases
AssetConfiguration
AssetConfigurationMap
AssetGenerationConfiguration
AssetIdOrConf
AtsumaruSupportedModes
AudioSystemConfigurationMap
AudioTransitionContext
BundledAssetConfiguration
ChainTriggerFilterFunction
CommonAreaShortened
CompositeOperationString
DynamicAssetConfiguration
EasingFunction
EventFilter
EventTypeString
Features
FontWeightString
GameMainFunction
HandlerAsyncFunction
HandlerFilterFunction
HandlerFunction
HandlerSyncFunction
LocalTickModeString
ModuleMainPathsMap
ModuleMainScriptsMap
NicoliveSupportedModes
OneOfAsset
PointEvent
SceneLoadStateString
SceneRequestAssetHandler
SceneStateString
ShaderUniformType
TextAlignString
TickGenerationModeString
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
On This Page
Namespaces
Audio
Util
Collision
Event
Index
Exception
Factory
Path
Util
Surface
Util
Util
Enumerations
Asset
Load
Error
Type
Composite
Operation
Entity
State
Flags
Event
Priority
Font
Family
Font
Weight
Platform
Button
Type
Platform
Point
Type
Text
Align
Classes
Asset
Accessor
Asset
Holder
Asset
Manager
Audio
Play
Context
Audio
System
Audio
System
Manager
Bitmap
Font
CacheableE
Camera2D
Chain
Trigger
Default
Loading
Scene
Default
Skipping
Scene
Dynamic
Font
E
Filled
Rect
Font
Frame
Sprite
Game
Initial
Scene
Join
Event
Label
Leave
Event
Loading
Scene
Message
Event
Module
Module
Manager
Music
Audio
System
Nine
Patch
Surface
Effector
Object2D
Operation
Event
Operation
Plugin
Manager
Pane
Plain
Matrix
Player
Info
Event
Point
Down
Event
Point
Down
Event
Base
Point
Event
Base
Point
Move
Event
Point
Move
Event
Base
Point
Up
Event
Point
Up
Event
Base
Random
Generator
Require
Cached
Value
Scene
Script
Asset
Context
Seed
Event
Shader
Program
Sound
Audio
System
Sprite
Sprite
Factory
Surface
Atlas
Surface
Atlas
Set
Surface
Atlas
Slot
Timer
Timer
Identifier
Timer
Manager
Timestamp
Event
Trigger
Video
System
Weak
RefKVS
Xorshift
Xorshift
Random
Generator
Interfaces
Akashic
Runtime
Assertion
Error
Asset
Asset
Bundle
Configuration
Asset
Configuration
Base
Asset
Configuration
Common
Base
Asset
Generation
Configuration
Base
Asset
Holder
Handler
Set
Asset
Holder
Parameter
Object
Asset
Load
Error
Asset
Load
Failure
Info
Asset
Manager
Load
Handler
Asset
Manager
Parameter
Game
Like
Atsumaru
Environment
Audio
Asset
Audio
Asset
Configuration
Base
Audio
Asset
Hint
Audio
Play
Context
Parameter
Object
Audio
Play
Context
Play
Event
Audio
Play
Context
Stop
Event
Audio
Player
Audio
Player
Event
Audio
System
Configuration
Audio
System
Parameter
Object
Binary
Asset
Binary
Asset
Configuration
Base
Bitmap
Font
Glyph
Info
Bitmap
Font
Parameter
Object
Bundled
Script
Asset
Configuration
CacheableEParameter
Object
Camera
Camera2DParameter
Object
Camera2DSerialization
Cascade
Game
Configuration
Chain
Trigger
Like
Common
Area
Common
Offset
Common
Rect
Common
Size
Default
Loading
Scene
Parameter
Object
Default
Skipping
Scene
Parameter
Object
Destroyed
Checkable
Dynamic
Asset
Configuration
Base
Dynamic
Audio
Asset
Configuration
Base
Dynamic
Binary
Asset
Configuration
Base
Dynamic
Font
Hint
Dynamic
Font
Parameter
Object
Dynamic
Image
Asset
Configuration
Base
Dynamic
Script
Asset
Configuration
Base
Dynamic
Text
Asset
Configuration
Base
Dynamic
Vector
Image
Asset
Configuration
Base
Dynamic
Video
Asset
Configuration
Base
Environment
EParameter
Object
Error
Like
Event
Event
Converter
Parameter
Object
Event
Converter
Parameter
Object
Game
Like
Event
Filter
Controller
Event
Trigger
Map
External
Filled
Rect
Parameter
Object
Frame
Sprite
Parameter
Object
Game
Configuration
Game
Configuration
Definition
Declaration
Game
Handler
Set
Game
Main
Parameter
Object
Game
Parameter
Object
Game
Reset
Parameter
Object
Glyph
Glyph
Area
Glyph
Factory
Image
Asset
Image
Asset
Configuration
Base
Image
Asset
Hint
Image
Data
Internal
Operation
Plugin
Info
Internal
Operation
Plugin
Operation
Label
Parameter
Object
Loading
Scene
Parameter
Object
Looper
Matrix
Module
Parameter
Object
Nicolive
Environment
Normalized
Game
Configuration
Object2DParameter
Object
Operation
Plugin
Operation
Plugin
Info
Operation
Plugin
Operation
Operation
Plugin
Static
Operation
Plugin
View
Operation
Plugin
View
Info
Pane
Parameter
Object
Platform
Platform
Event
Handler
Platform
Point
Event
Player
Point
Event
Resolver
Parameter
Object
Point
Source
Point
Source
Base
Point
Source
Resolver
Point
Target
Preferred
Session
Parameters
Push
Scene
Option
Renderer
Renderer
Candidate
Renderer
Requirement
Replace
Scene
Option
Request
Asset
Detail
Request
Asset
Load
Error
Require
Require
Cacheable
Resource
Factory
Scene
Mode
Scene
Parameter
Object
Scene
Request
Assets
Parameter
Object
Script
Asset
Script
Asset
Configuration
Base
Script
Asset
Runtime
Value
Script
Asset
Runtime
Value
Base
Shader
Program
Parameter
Object
Shader
Uniform
Snapshot
Save
Request
Sprite
Parameter
Object
Storage
Load
Error
Surface
Surface
Atlas
Set
Hint
Surface
Atlas
Set
Parameter
Object
Surface
Effector
Text
Asset
Text
Asset
Configuration
Base
Text
Metrics
Text
Metrix
Trigger
Add
Parameters
Trigger
Handler
Trigger
Like
Trigger
Remove
Conditions
Trigger
Search
Conditions
Type
Mismatch
Error
Vector
Image
Asset
Vector
Image
Asset
Configuration
Base
Vector
Image
Asset
Generation
Configuration
Vector
Image
Asset
Hint
Video
Asset
Video
Asset
Configuration
Base
Video
Player
Video
Player
Event
Xorshift
Random
Generator
Serialization
Xorshift
Serialization
Type Aliases
Asset
Configuration
Asset
Configuration
Map
Asset
Generation
Configuration
Asset
Id
Or
Conf
Atsumaru
Supported
Modes
Audio
System
Configuration
Map
Audio
Transition
Context
Bundled
Asset
Configuration
Chain
Trigger
Filter
Function
Common
Area
Shortened
Composite
Operation
String
Dynamic
Asset
Configuration
Easing
Function
Event
Filter
Event
Type
String
Features
Font
Weight
String
Game
Main
Function
Handler
Async
Function
Handler
Filter
Function
Handler
Function
Handler
Sync
Function
Local
Tick
Mode
String
Module
Main
Paths
Map
Module
Main
Scripts
Map
Nicolive
Supported
Modes
One
Of
Asset
Point
Event
Scene
Load
State
String
Scene
Request
Asset
Handler
Scene
State
String
Shader
Uniform
Type
Text
Align
String
Tick
Generation
Mode
String
Akashic Engine
Loading...