Methods
addEventFilter
- addEventFilter(func, handleEmpty?): void
Returns void
changeSceneMode
- changeSceneMode(mode): void
Returns void
getCurrentTime
- getCurrentTime(): number
Returns number
getInstanceType
- getInstanceType(): "active" | "passive"
Returns "active" | "passive"
raiseEvent
- raiseEvent(event): void
Returns void
raiseTick
- raiseTick(events?): void
Returns void
removeAllEventFilters
- removeAllEventFilters(): void
Returns void
removeEventFilter
- removeEventFilter(func): void
Returns void
saveSnapshot
- saveSnapshot(frame, snapshot, randGenSer, nextEntityId, timestamp?): void
Parameters
- frame: number
- snapshot: any
- randGenSer: any
- nextEntityId: number
Optional
timestamp: number
Returns void
shouldSaveSnapshot
- shouldSaveSnapshot(): boolean
Returns boolean
エンジンから呼び出される実装依存処理