Methods
getBoneSetByName
- getBoneSetByName(name: string): BoneSet
getSkinByName
- getSkinByName(name: string): Skin
loadProject
- loadProject(assetName: string, assets: { [key: string]: g.Asset }, ...otherAssets: { [key: string]: g.Asset }[]): void
-
Parameters
-
assetName: string
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assets: { [key: string]: g.Asset }
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Rest
...otherAssets: { [key: string]: g.Asset }[]
Returns void
Protected
loadProjectV2
- loadProjectV2(data: ContainerV2, assets: { [key: string]: g.Asset }, ...otherAssets: { [key: string]: g.Asset }[]): void
-
Parameters
-
-
assets: { [key: string]: g.Asset }
-
Rest
...otherAssets: { [key: string]: g.Asset }[]
Returns void
Protected
loadProjectV3
- loadProjectV3(data: ContainerV3, assets: { [key: string]: g.Asset }, ...otherAssets: { [key: string]: g.Asset }[]): void
-
Parameters
-
-
assets: { [key: string]: g.Asset }
-
Rest
...otherAssets: { [key: string]: g.Asset }[]
Returns void
アニメーションリソースクラス