This holds contact filtering data.

Constructors

Properties

Methods

Constructors

Properties

categoryBits: number

The collision category bits. Normally you would just set one bit.

groupIndex: number

Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.

maskBits: number

The collision mask bits. This states the categories that this shape would accept for collision.

Methods