Return true if the given fixture should be considered for ray intersection. By default, userData is cast as a b2Fixture and collision is resolved according to ShouldCollide.
User provided data. Comments indicate that this might be a b2Fixture.
True if the fixture should be considered for ray intersection, otherwise false.
This function is not in the box2dweb.as code -- might not work.
Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.