Functions
assignAttributeID
- assignAttributeID(animation: Animation): void
bindTextureFromAsset
- bindTextureFromAsset(skin: Skin, assets: {}): void
checkVersion
- checkVersion(version: string, fname: string): string
-
Parameters
-
version: string
-
fname: string
Returns string
constructBoneTree
- constructBoneTree(bones: Bone[]): void
loadResourceFromContents
- loadResourceFromContents<T>(contents: Content<T>[], assets: {}, resolver?: (c: T, assets: {}) => void): T[]
-
Type parameters
Parameters
-
contents: Content<T>[]
-
assets: {}
-
Optional resolver: (c: T, assets: {}) => void
Returns T[]
loadResourceFromTextAsset
- loadResourceFromTextAsset<T>(fileNames: string[], assets: {}, resolver: (c: T, assets: {}) => void): T[]
-
Type parameters
Parameters
-
fileNames: string[]
-
assets: {}
-
resolver: (c: T, assets: {}) => void
Returns T[]
mergeAssetArray
- mergeAssetArray(assetArray: {}[]): {}