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Module "Actor"

Index

Variables

Const flipHMatrix

flipHMatrix: PlainMatrix = new g.PlainMatrix(0, 0, -1, 1, 0, null, null)

Const flipVMatrix

flipVMatrix: PlainMatrix = new g.PlainMatrix(0, 0, 1, -1, 0, null, null)

Functions

adjustCounter

  • adjustCounter(cntr: number, frameCount: number, loop: boolean): number
  • Parameters

    • cntr: number
    • frameCount: number
    • loop: boolean

    Returns number

createFinalizedCell

getCompositeOperation

  • getCompositeOperation(alphaBlendMode: AlphaBlendMode): g.CompositeOperationString

setupCollider

  • setupCollider(bones: Bone[], actor: Actor): void

setupColliderForCell

setupColliderForCircle

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